

Permissions
Dec. 5th, 2020 04:20 pm⇓in character⇓
PHYSICAL AFFECTION: Please. Pyrhha is most likely going to need all of the comfort she can get right away. She's totally okay with huggings and holding hands among friends, but anything else may depend on the situation.
PHYSICAL VIOLENCE: Pyrrha is a warrior and a Huntress a heart. She's not adverse to fighting, but she would rather not do it if she doesn't have to. She doesn't pick fights, but she will fight if the situation calls for it.
ROMANCE/FLIRTING: You are certainly free to flirt with her as much as you'd like. I can't say she'll know how to handle it, but she'd be flattered nonetheless. I love shipping, so I am up for anything with the right CR.
SEXUAL CONTENT: Just like the prior answer, I am open to it, but anything more sexually definitely requires close enough CR or hijinks to call for it.
PSYCHIC ABILITIES: I am up for anything! Just talk to me about it ahead of time, though.
MAGIC/POWERS: I'm mostly okay with this, but I suppose it would depend on the type of magic. I am okay with proper communication.
MEDICAL INFORMATION: I don't see a problem with this.
OFFENSIVE SUBJECTS OR TRIGGERS: There's nothing that I would say that I would shy against playing with, but she does have a few triggers. These would affect her arrival and first few months in Deerington more than anything, but she just died believing that she'd let everyone down. She has quite a few of anxieties to work through. Once she finds out about the details about the maidens and Ozpin, there will likely be a lot more to work through.
⇓out of character⇓
BACKTAGGING: I will backtag into eternity as long as you'll deal with my slowness at times.
FOURTH WALLING: Forth wall away! I'm totally fine with this.
THREADHOPPING: No problems! Just ask ahead of time.
OFFENSIVE SUBJECTS/TRIGGERS: I don't particularly have any triggers that I would avoid. The only things that really come to mind relate to any injuries she might sustain. While I'm not the biggest fan of death for her, I don't mind if there's a good reason for it. I would -- however -- like to avoid any serious injuries that are more permanent like losing limbs.
ANYTHING ELSE: Nothing comes to mind for the time being, but I'll be sure to add them if they do.
PHYSICAL AFFECTION: Please. Pyrhha is most likely going to need all of the comfort she can get right away. She's totally okay with huggings and holding hands among friends, but anything else may depend on the situation.
PHYSICAL VIOLENCE: Pyrrha is a warrior and a Huntress a heart. She's not adverse to fighting, but she would rather not do it if she doesn't have to. She doesn't pick fights, but she will fight if the situation calls for it.
ROMANCE/FLIRTING: You are certainly free to flirt with her as much as you'd like. I can't say she'll know how to handle it, but she'd be flattered nonetheless. I love shipping, so I am up for anything with the right CR.
SEXUAL CONTENT: Just like the prior answer, I am open to it, but anything more sexually definitely requires close enough CR or hijinks to call for it.
PSYCHIC ABILITIES: I am up for anything! Just talk to me about it ahead of time, though.
MAGIC/POWERS: I'm mostly okay with this, but I suppose it would depend on the type of magic. I am okay with proper communication.
MEDICAL INFORMATION: I don't see a problem with this.
OFFENSIVE SUBJECTS OR TRIGGERS: There's nothing that I would say that I would shy against playing with, but she does have a few triggers. These would affect her arrival and first few months in Deerington more than anything, but she just died believing that she'd let everyone down. She has quite a few of anxieties to work through. Once she finds out about the details about the maidens and Ozpin, there will likely be a lot more to work through.
⇓out of character⇓
BACKTAGGING: I will backtag into eternity as long as you'll deal with my slowness at times.
FOURTH WALLING: Forth wall away! I'm totally fine with this.
THREADHOPPING: No problems! Just ask ahead of time.
OFFENSIVE SUBJECTS/TRIGGERS: I don't particularly have any triggers that I would avoid. The only things that really come to mind relate to any injuries she might sustain. While I'm not the biggest fan of death for her, I don't mind if there's a good reason for it. I would -- however -- like to avoid any serious injuries that are more permanent like losing limbs.
ANYTHING ELSE: Nothing comes to mind for the time being, but I'll be sure to add them if they do.
deerington App
Dec. 2nd, 2020 01:08 amIN CHARACTER
Character Name: Pyrrha Nikos
Canon: RWBY
Canon Point: Right after her fight with Cinder
In-Game Tattoo Placement: Left hand, Ring Finger
Current Health/Status: Well, she's coming in after her death, so she's not doing too well.
Age: 17
Species: Human
Content Warnings: Character Death
History: RWBY & Pyrrha
Personality: Pyrrha is an extremely talented warrior who trained and studied at Sanctum Academy before going to Beacon Academy. She was number one in her class and showed immense promise to become a real Huntress. Her skills made her quite a celebrity between the Mistral Regional Tournaments and becoming the mascot of Pumpkin Pete's Marshmallow Flakes; Such an honor has been noted to be for well-known celebrities. She's professional and poised, if not a bit too formal at times. She didn't particularly mind the fame, but it's also something that she doesn't bask in either.
In fact, she's even come to admit that her fame and popularity put her on a pedestal, making it hard to form any meaningful relationships with anyone. Many people think that she's out of their league and that they were not willing to try to talk to her. She's always had a hard to making new friends due to her celebrity status and would much rather just be another normal student training to become a Huntress.
Aside from the lack of experience in dealing with people, she's overall a friendly person and has come to really treasure the friendships she's made at Beacon. For a rare moment in her life, she was able to form real connections to those around her. She's just happy to make friends who don't focus on her achievements and see her for who she really is. She's loyal to the people she cares about and will do whatever she can to help them out. When she was helping Jaune train, she was patient and helped him improve over time. Something that you notice in the show is that she even recorded a video so that Jaune could train even without her there. How many were made is unknown since Jaune replayed the one after her death, but she put a lot of thought and effort into helping him out. She also tends to apologize a lot.
She's selfless and will always do what she feels is right. Sometimes it's hard to make those decisions, but at the end of the day, she just wants to do what she feels is necessary. The decision to become the Fall Maiden despite all of the fears she had about the process and what it pertained is an excellent example. No matter how scared she might be, she will always put the well being of everyone above her own feelings.
In regards to her friendships, she can be a little bit stubborn to push her friends to do what they should do. When Jaune was debated asking Weiss out, she advised him to just tell her how he felt without any smooth lines and tricks. Right after, Nora mentioned she should follow her own advice. She just wants her friends to be happy, even if she's not. Not having much experience with solid relationships, she can't help but be a bit emotional and overly sensitive. She's just afraid to let down the people who believe in her. She doesn't want to disappoint people who count on her to be strong. Because of that, she can take her failures pretty hard. She wants to be the role model that everyone sees in her.
In battle, Pyrrha is good at really accessing a situation and the opponents that she faces before acting. She doesn't make it a showing of her Semblance very often and is good at adapting on the fly. It's this kind of thinking that makes her capable of sparring against an entire team by herself and coming out the victor. All her life, she's wanted to become a Huntress. She has a calling to rise up and change the world, but the Fall Maiden stuff really threw her through a loop. Her destiny was being challenged and despite how scared she was that she would lose who she was, she went through with the decision anyway; Well, she would have if Cinder hadn't shown up at that moment.
Abilities/Powers/Weaknesses & Warping: Pyrrha was a seasoned fighter by the time she got to Beacon. I spoke a little bit about it on the last bit of her personality as well, but along with what I have there, she's talented with or without her weapons. She seems to have a great handle on her gear and can even manage precise hits like when she was able to keep Jaune from falling in the Emerald Forest during their exams to form teams. It isn't just her spear (Miló) that she's proficient in. She's shown clever uses for her shield (Akoúo̱) as well. There were various ways she's used this aside from what shields are used for. She was able to do feats like cutting the Death Stalker's stinger and even to give Nora a boost. Switching in between weapons forms during fights, she's quick to react and attack even faster. The scene that displays this is her fight with Team CRDL. She was able to take them all out on her own thanks to her quick thinking and exceptional skill.
Everyone in Remnant was born with what is called an Aura. An Aura protects the user from excessive harm and forms a kind of barrier if used properly. That's not to say that it makes them invulnerable though. Their Aura can only take so much damage before they're left defenseless and extremely vulnerable to mortal wounds. It's uncertain if others can do it or not, but I assume that given the effort, anyone could use their Aura to unlock another person's Aura. Although it is unlikely that it's done very often, Pyrrha used hers to unlock Jaune's Aura in the Emerald Forest. It did leave her tired, but it could either be because he had a lot of it just took a lot out of her.
Most people have a unique ability that they're born with called a Semblance. Not everyone has their Semblance figured out. (I.E. Jaune had no idea what his Semblance was until later in the series.) There are all sorts of types out there, but Pyrrha's Semblance is Polarity. She has the ability to control metal due to magnetism and use it to her advantage. She does not make the habit of showcasing exactly what it is and would rather make small adjustments instead. She does have quite a bit of power as seen in the food fight, but that was also the one time that she didn't really hide it. Mercury made a note of it after his fight with her when his foot was moved slightly to avoid being hit. She is very strong, but there is a likely chance that she used her Semblance more often than it seemed; Between using it on her own weapons and other enemies, they aren't really noticeable changes unless you pay close enough attention to it. Unfortunately, this was also used against her when Cinder and the others rigged her fight to be with Penny.
In Deerington, her Aura is going to be more fragile and likely to break. In addition to the durability, it takes longer for her Aura to recover. Her Semblance is about the same, but if she uses it too much in a short time, she'll start to feel more fatigued.
Inventory: Miló and Akoúo̱ & her scroll
Writing Samples: TDM & Shipping Picture Meme
OUT OF CHARACTER
Player Name: Luna
Player Age: 28
Player Contact:
Other Characters In Game: Mirai Akarui | Original |
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In-Game Tag If Accepted: Pyrrha Nikos: Luna
Permissions for Character: Right here.
What themes of horror/psychological thrillers do you enjoy the most?: I like things that will challenge my characters and make them have to deal with the good and the bad. I also enjoy making them have to confront their fears and grow stronger because of them.
Is there anything in particular you absolutely need specific content warnings for?: Nope! Nothing comes to mind right now.
Additional Information: Her weapons were destroyed by Cinder before she died, but would it be possible to come with them somehow anyway?